Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

Packer.RebuildAtlasCacheIfNeeded

public static void RebuildAtlasCacheIfNeeded(BuildTarget target, bool displayProgressBar, Sprites.Packer.Execution execution);

Description

Rebuilds the Sprite atlas cache.

If Sprite atlas files are available, they will be remapped.

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