Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

Shader.GetGlobalVectorArray

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static Vector4[] GetGlobalVectorArray(string name);
public static Vector4[] GetGlobalVectorArray(int nameID);

Parameters

nameIDThe name ID of the property retrieved by Shader.PropertyToID.
nameThe name of the property.

Description

Gets a global vector array for all shaders previously set using SetGlobalVectorArray.


public static void GetGlobalVectorArray(string name, List<Vector4> values);
public static void GetGlobalVectorArray(int nameID, List<Vector4> values);

Parameters

valuesThe list to hold the returned array.
nameIDThe name ID of the property retrieved by Shader.PropertyToID.
nameThe name of the property.

Description

Fetches a global vector array into a list.

The list will be resized to the array size, or cleared if such property doesn't exist. Memory allocation is guaranteed not to happen during the function call.

Did you find this page useful? Please give it a rating: