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SettingsProvider.label

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public string label;

Description

Gets or sets the display name of the SettingsProvider as it appears in the Settings window. If not set, the Settings window uses last token of SettingsProvider.settingsPath instead.

using UnityEditor;
using UnityEngine;
using UnityEngine.Experimental.UIElements;

class SettingsProviderExamples { void CreateVariousSettingsProviders() { // New Project setting that appears in its own root section (MyOwnSection) and not grouped under all the core settings. var p = new SettingsProvider("MyOwnSection/MySettings", SettingsScope.Project); // here p.label == "MySettings"

// First parameter is a unique id used to place the Settings in the tree view. // If a label is specified, this becomes the display name of the SettingsProvider. var p2 = new SettingsProvider("MyOwnSection/MySettingsOfDoom", SettingsScope.Project) { label = "A more proper Settings Name" };

// Second parameter is the Scope of the SettingsProvider. It determines whether this SettingsProvider appears in the // Settings window (used for Project settings specified with SettingsScope.Project) // or if it appears in the Preferences window (when specified with SettingsScope.User) var p3 = new SettingsProvider("Preferences/Multi touch", SettingsScope.User); } }

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