Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

RenderQueue.Transparent

Description

This render queue is rendered after Geometry and AlphaTest, in back-to-front order.

Anything alpha-blended (i.e. shaders that don’t write to depth buffer) should go here (glass, particle effects).

See Also: Material.renderQueue, Shader.renderQueue, subshader tags.

Did you find this page useful? Please give it a rating: