Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

BuiltinRenderTextureType.ResolvedDepth

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Resolved depth buffer from deferred.

The resolved depth buffer contains depth written when filling G-buffers as well as depth from forward rendered objects if there's an active shadowed directional light, or if the camera has requested a depth texture.

See Also: CommandBuffer.

Did you find this page useful? Please give it a rating: