Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

RenderTexture.ResolveAntiAliasedSurface

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public void ResolveAntiAliasedSurface();
public void ResolveAntiAliasedSurface(RenderTexture target);

Parameters

targetThe render texture to resolve into. If set, the target render texture must have the same dimensions and format as the source.

Description

Force an antialiased render texture to be resolved.

If an antialiased render texture has the bindTextureMS flag set, it will not be automatically resolved. Sometimes, it's useful to have both the resolved and the unresolved version of the texture at different stages of the pipeline. If the target parameter is omitted, the render texture will be resolved into itself.

Did you find this page useful? Please give it a rating: