Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Parameters

fromThe starting point of the ray in world coordinates.
directionThe direction of the ray.
distanceThe maximum distance the ray should check for collisions.
layerMaskA LayerMask that is used to selectively ignore Colliders when casting a ray.
maxHitsThe maximum number of Colliders the ray can hit.

Description

Create a RaycastCommand.

Did you find this page useful? Please give it a rating: