Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

QualitySettings.softVegetation

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static bool softVegetation;

Description

Use a two-pass shader for the vegetation in the terrain engine.

If enabled, vegetation will have smoothed edges, if disabled all plants will have hard edges but are rendered roughly twice as fast.

See Also: Quality Settings.

Did you find this page useful? Please give it a rating: