Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

Profiler.usedHeapSizeLong

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static long usedHeapSizeLong;

Returns

long Size of the memory allocated by Unity (or 0 if the profiler is disabled).

Description

Returns the number of bytes that Unity has allocated. This does not include bytes allocated by external libraries or drivers.

Did you find this page useful? Please give it a rating: