Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

DefaultPresetSelectorReceiver.OnSelectionChanged

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public void OnSelectionChanged(Presets.Preset selection);

Description

Applies the Preset to each target. If Preset is null, this method reverts the value of each target.

using UnityEditor;
using UnityEditor.Presets;
using UnityEngine;

public class DefaultPresetSelectorReceiver : PresetSelectorReceiver { Object[] m_Targets; Preset[] m_InitialValues;

public override void OnSelectionChanged(Preset selection) { if (selection != null) { foreach (var target in m_Targets) { selection.ApplyTo(target); } } else { for (int i = 0; i < m_Targets.Length; i++) { m_InitialValues[i].ApplyTo(m_Targets[i]); } } } }

Did you find this page useful? Please give it a rating: