Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

PrefabUtility.IsPartOfAnyPrefab

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static bool IsPartOfAnyPrefab(Object componentOrGameObject);

Parameters

componentOrGameObjectThe object to check. Must be a component or GameObject.

Returns

bool True if the object s part of a Prefab.

Description

Returns true if the given object is part of any kind of Prefab.

Use this to check if a given object is part of any Prefab, regardless of whether it's a Prefab Asset or a Prefab instance.

Did you find this page useful? Please give it a rating: