Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

PlayerSettings.gpuSkinning

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static bool gpuSkinning;

Description

Enable GPU skinning on capable platforms.

The following supports mesh skinning on the GPU:
DX11, DX12, OpenGL ES 3.0, Xbox One, PS4, Nintendo Switch and Vulkan (Windows, Mac and Linux)

Did you find this page useful? Please give it a rating: