Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

PlayableDirector.SetGenericBinding

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public void SetGenericBinding(Object key, Object value);

Parameters

keyThe source object in the PlayableBinding.
valueThe object to bind to the key.

Description

Sets the binding of a reference object from a PlayableBinding.

Use this method to associate assets to objects loaded in the scene. For example, use SetGenericBinding to bind a Timeline track to a GameObject or Component.

If the value is set to null, the source object is bound to null and the dependency between the PlayableDirector and the source object is kept.

Did you find this page useful? Please give it a rating: