Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

PlayableDirector.paused

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Event that is raised when a PlayableDirector component has paused.

Add an event handler, to this event, to receive a notification when a PlayableDirector is paused. The handler also receives the PlayableDirector that is paused.

When using PlayableBehaviour, this event is raised before PlayableBehaviour.OnBehaviourPause.

using UnityEngine;
using UnityEngine.Playables;

public class PlayableDirectorCallbackExample : MonoBehaviour { public PlayableDirector director;

void OnEnable() { director.paused += OnPlayableDirectorPaused; }

void OnPlayableDirectorPaused(PlayableDirector aDirector) { if (director == aDirector) Debug.Log("PlayableDirector named " + aDirector.name + " is now paused."); }

void OnDisable() { director.paused -= OnPlayableDirectorPaused; } }

Did you find this page useful? Please give it a rating: