Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

PlayableBehaviour.OnGraphStop

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public void OnGraphStop(Playables.Playable playable);

Parameters

playableThe Playable that owns the current PlayableBehaviour.

Description

This function is called when the PlayableGraph that owns this PlayableBehaviour stops.

OnGraphStop is called when Unity stops playing the owning graph, and is guaranteed to always and only be called if OnGraphStart has been called. If the graph has been only been manually evaluated, OnGraphStop will be called prior to destroy.

Did you find this page useful? Please give it a rating: