Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
The friction used when already moving. This value is usually between 0 and 1.
A value of 0 feels like ice, 1 feels like rubber.
Did you find this page useful? Please give it a rating: