Version: 2018.3 (switch to 2019.1)
  • C#

PhysicMaterial Constructor

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public PhysicMaterial();


Creates a new material.

Note that although this function lets you create a new physic material from a script, it is generally easier to create and assign the material from the editor.

using UnityEngine;

public class Example : MonoBehaviour { Collider coll;

void Start() { coll = GetComponent<Collider>();

PhysicMaterial material = new PhysicMaterial(); material.dynamicFriction = 1; coll.material = material; } }

public PhysicMaterial(string name);


Creates a new material named name.

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