Version: 2018.3 (switch to 2019.1)
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  • C#

ParticleSystemRenderer.GetMeshes

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public int GetMeshes(Mesh[] meshes);

Parameters

meshesThis array will be populated with the list of meshes being used for particle rendering.

Returns

int The number of meshes actually written to the destination array.

Description

Get the array of meshes to be used as particles.

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