Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#
Method group is Obsolete

NetworkServer.SpawnWithClientAuthority

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Obsolete public static bool SpawnWithClientAuthority(GameObject obj, GameObject player);
Obsolete public static bool SpawnWithClientAuthority(GameObject obj, NetworkConnection conn);
Obsolete public static bool SpawnWithClientAuthority(GameObject obj, NetworkHash128 assetId, NetworkConnection conn);

Parameters

objThe object to spawn.
playerThe player object to set Client Authority to.
assetIdThe assetId of the object to spawn. Used for custom spawn handlers.
connThe connection to set Client Authority to.

Returns

bool True if the object was spawned.

Description

This spawns an object like NetworkServer.Spawn() but also assigns Client Authority to the specified client.

This is the same as calling NetworkIdentity.AssignClientAuthority on the spawned object.

using UnityEngine;
using UnityEngine.Networking;

class TestBehaviour : NetworkBehaviour { public GameObject otherPrefab; [Command] public void CmdSpawn() { GameObject go = (GameObject)Instantiate(otherPrefab, transform.position + new Vector3(0, 1, 0), Quaternion.identity); NetworkServer.SpawnWithClientAuthority(go, connectionToClient); } }

Did you find this page useful? Please give it a rating: