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The currently active instance of an INetworkTransport object that is being used by the high level API of Unity Multiplayer to send and receive data.
Can only be modified if the currently active transport has been shut down (i.e. is not started). By default this is set to defaultTransport . You can set this to an instance of a custom network transport implementation that the high level API of Unity Multiplayer should use instead. Or, set this to defaultTransport to return to the default network transport implementation.
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