Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#
Method group is Obsolete

NetworkIdentity.hasAuthority

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Obsolete public bool hasAuthority;

Description

This returns true if this object is the authoritative version of the object in the distributed network application.

This value is determined at runtime, as opposed to localPlayerAuthority which is set on the Prefab. For most objects, authority is held by the server / host. For objects with localPlayerAuthority set, authority is held by the client of that player.

For objects that had their authority set by AssignClientAuthority on the server, this will be true on the client that owns the object. NOT on other clients.

Did you find this page useful? Please give it a rating: