Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

MonoBehaviour.OnRenderObject()

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

OnRenderObject is called after camera has rendered the Scene.

This can be used to render your own objects using Graphics.DrawMeshNow or other functions. This function is similar to OnPostRender, except OnRenderObject is called on any object that has a script with the function; no matter if it's attached to a Camera or not.

using System.Collections;
using UnityEngine;

public class ExampleClass : MonoBehaviour { public Mesh mainMesh; public Mesh miniMapMesh;

void OnRenderObject() { // Render different meshes for the object depending on whether // the main camera or minimap camera is viewing. if (Camera.current.name == "MiniMapcam") { Graphics.DrawMeshNow(miniMapMesh, transform.position, transform.rotation); } else { Graphics.DrawMeshNow(mainMesh, transform.position, transform.rotation); } } }

Did you find this page useful? Please give it a rating: