Version: 2018.3 (switch to 2019.1)
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  • C#

MonoBehaviour.OnConnectedToServer()

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Description

Called on the client when you have successfully connected to a server.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnConnectedToServer() { Debug.Log("Connected to server"); // Send local player name to server ... } }

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