Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

ModelImporter.indexFormat

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public ModelImporterIndexFormat indexFormat;

Description

Format of the imported mesh index buffer data.

Index buffer can either be 16 bit (supports up to 65535 vertices in a mesh), or 32 bit (supports up to 4 billion vertices). Default behavior is ModelImporterIndexFormat.Auto, which picks format based on vertex count in the mesh.

See Also: ModelImporterIndexFormat, Mesh.indexFormat.

Did you find this page useful? Please give it a rating: