Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

Material.shader

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public Shader shader;

Description

The shader used by the material.

using UnityEngine;

public class Example : MonoBehaviour { // Toggle between Diffuse and Transparent/Diffuse shaders // when space key is pressed

Shader shader1; Shader shader2; Renderer rend;

void Start() { rend = GetComponent<Renderer> (); shader1 = Shader.Find("Diffuse"); shader2 = Shader.Find("Transparent/Diffuse"); }

void Update() { if (Input.GetButtonDown("Jump")) { if (rend.material.shader == shader1) { rend.material.shader = shader2; } else { rend.material.shader = shader1; } } } }

Did you find this page useful? Please give it a rating: