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Logger Constructor

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public Logger(ILogHandler logHandler);

Parameters

logHandlerPass in default log handler or custom log handler.

Description

Create a custom Logger.

using UnityEngine;
using System.Collections;

public class MyGameClass : MonoBehaviour { private static string kTAG = "MyGameTag"; private Logger myLogger;

void Start() { myLogger = new Logger(Debug.unityLogger.logHandler);

myLogger.Log(kTAG, "MyGameClass Start."); } }

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