Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

LightmapEditorSettings.filteringGaussRadiusAO

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static int filteringGaussRadiusAO;

Description

Specifies the radius the Progressive lightmapper uses to filter for ambient occlusion in the lightmap when using Gaussian filter. The default value is 2. The value range is 0 to 5.

A higher value will increase the strength of the blur, reducing noise for ambient occlusion in the lightmap.

Did you find this page useful? Please give it a rating: