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public float maximumForce;


Amount of force applied to push the object toward the defined direction.

using UnityEngine;

public class Example : MonoBehaviour { // Create a JointDrive, configure it and assign the JointDrive to // the zDrive element of a configurable joint.

void Start() { ConfigurableJoint joint = gameObject.AddComponent<ConfigurableJoint>(); joint.targetPosition = new Vector3(0, 0, -10);

JointDrive drive = new JointDrive(); drive.mode = JointDriveMode.Velocity; drive.maximumForce = Mathf.Infinity;;

joint.zDrive = drive; } }

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