Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

ArcHandle.DrawHandle

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public void DrawHandle();

Description

A function to display this instance in the current handle camera using its current configuration.

Always write properties to the handle before calling this function. Place the calls to this function inside EditorGUI.BeginChangeCheck and EditorGUI.EndChangeCheck to detect user interaction and read the updated properties from the handle.

See Also: Editor.OnSceneGUI, Handles.SetCamera.

Did you find this page useful? Please give it a rating: