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GridLayout.CellToLocalInterpolated

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public Vector3 CellToLocalInterpolated(Vector3 cellPosition);

Parameters

cellPositionInterpolated cell position to convert.

Returns

Vector3 Local position of the cell position.

Description

Converts an interpolated cell position in floats to local position space.

Returns the local position in floats.

// Snap the GameObject to parent GridLayout center of cell
using UnityEngine;

public class ExampleClass : MonoBehaviour { void Start() { GridLayout gridLayout = transform.parent.GetComponent<GridLayout>(); Vector3Int cellPosition = gridLayout.LocalToCell(transform.localPosition); transform.localPosition = gridLayout.CellToLocalInterpolated(cellPosition + new Vector3(.5f, .5f, .5f)); } }

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