Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

GL.InvalidateState

public static void InvalidateState();

Description

Invalidate the internally cached render state.

This invalidates any cached render state tied to the active graphics API. If for example a (native) plugin alters the render state settings then Unity's rendering engine must be made aware of that.

See Also: GL.IssuePluginEvent.

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