Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

SpriteDataAccessExtensions.SetBoneWeights

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static void SetBoneWeights(Sprite sprite, NativeArray<BoneWeight> src);

Parameters

srcThe list of BoneWeight for this Sprite. The array must be disposed of by the caller.

Description

Sets the BoneWeight for this Sprite. The length of the input array must match the number of vertices.

This is usually called as part of the Sprite's post process to imbue it with bind pose data.

Did you find this page useful? Please give it a rating: