Version: 2018.3 (switch to 2019.1)
  • C#
Experimental: this API is experimental and might be changed or removed in the future.


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public void GatherNormals();


Gathers the normal information into sourceRenderTexture.

This function collects the terrain mesh normalmap data from all Terrains in the PaintContext into sourceRenderTexture.

This function is called internally by TerrainPaintUtility.CollectNormals.

Important: There is no corresponding ScatterNormals function, because the normals are not stored, but calculated from the heightmap.

See Also: PaintContext, PaintContext.GatherHeightmap

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