Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
Gathers the normal information into sourceRenderTexture.
This function collects the terrain mesh normalmap data from all Terrains in the PaintContext into sourceRenderTexture.
This function is called internally by TerrainPaintUtility.CollectNormals.
Important: There is no corresponding ScatterNormals function, because the normals are not stored, but calculated from the heightmap.
See Also: PaintContext, PaintContext.GatherHeightmap
Did you find this page useful? Please give it a rating: