Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

PaintContext.ApplyDelayedActions

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static void ApplyDelayedActions();

Description

Flushes the delayed actions created by PaintContext heightmap and alphamap modifications.

Expensive updates that would cause performance issues during painting and sculpting are deferred until the user finishes interacting with them. PaintContext.ScatterAlphamap creates a delayed action to rebuild basemap LOD textures. PaintContext.ScatterHeightmap creates a delayed action to rebuild collision, physics, pixel error metrics, visibility bounding boxes, and grass, tree, and detail positions. ApplyDelayedActions will immediately apply these delayed actions. ApplyDelayedActions is called automatically on mouse button up, and when the terrain inspector is closed (OnDisable).

Did you find this page useful? Please give it a rating: