| readMask | An 8 bit mask as an 0–255 integer, used when comparing the reference value with the contents of the buffer. | 
| writeMask | An 8 bit mask as an 0–255 integer, used when writing to the buffer. | 
| enabled | Controls whether the stencil buffer is enabled. | 
| compareFunctionFront | The function used to compare the reference value to the current contents of the buffer for front-facing geometry. | 
| passOperationFront | What to do with the contents of the buffer if the stencil test (and the depth test) passes for front-facing geometry. | 
| failOperationFront | What to do with the contents of the buffer if the stencil test fails for front-facing geometry. | 
| zFailOperationFront | What to do with the contents of the buffer if the stencil test passes, but the depth test fails for front-facing geometry. | 
| compareFunctionBack | The function used to compare the reference value to the current contents of the buffer for back-facing geometry. | 
| passOperationBack | What to do with the contents of the buffer if the stencil test (and the depth test) passes for back-facing geometry. | 
| failOperationBack | What to do with the contents of the buffer if the stencil test fails for back-facing geometry. | 
| zFailOperationBack | What to do with the contents of the buffer if the stencil test passes, but the depth test fails for back-facing geometry. | 
| compareFunction | The function used to compare the reference value to the current contents of the buffer. | 
| passOperation | What to do with the contents of the buffer if the stencil test (and the depth test) passes. | 
| failOperation | What to do with the contents of the buffer if the stencil test fails. | 
| zFailOperation | What to do with the contents of the buffer if the stencil test passes, but the depth test. | 
Creates a new stencil state with the given values.
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