Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

RenderPipelineAsset.OnValidate

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

protected void OnValidate();

Description

Default implementation of OnValidate for RenderPipelineAsset. See MonoBehaviour.OnValidate

Override this function to add your specific OnValidate code. You must call base.OnValidate() as well.

Did you find this page useful? Please give it a rating: