Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

RenderPipelineAsset.GetDefaultParticleMaterial

public Material GetDefaultParticleMaterial();

Returns

Material Default material.

Description

Return the default particle Material for this pipeline.

This is used whenever a ParticleSystem is created in the Editor.

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