Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

IConnectionState.connectedToTarget

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Description

Supplies the type of the established connection, as in whether the target is a Player or an Editor.

ConnectionTarget.None could only be true from within a Player, because the Editor will always fall back to a connection to itself if no other target is connected.

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