Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

EditorApplication.LockReloadAssemblies

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static void LockReloadAssemblies();

Description

Prevents loading of assemblies when it is inconvenient.

For example during drag operations you might want to prevent assembly reloading to not lose state during the drag. Each LockReloadAssemblies must be matched by UnlockReloadAssemblies, otherwise scripts will never unload. Unity automatically prevents reloading during mouse down.

See Also: EditorApplication.UnlockReloadAssemblies.

Did you find this page useful? Please give it a rating: