Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

ConfigurableJoint.swapBodies

Switch to Manual
public bool swapBodies;

Description

If enabled, the two connected rigidbodies will be swapped, as if the joint was attached to the other body.

Prior to Unity 3.4, this was wrongfully applied to all ConfigurableJoints with the configuredInWorldSpace/ property set. If you want to restore the behaviour of older Unity versions and you are using configuredInWorldSpace, enable this property.

Did you find this page useful? Please give it a rating: