Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

Collider2D.usedByEffector

public bool usedByEffector;

Description

Whether the collider is used by an attached effector or not.

When checked, the Collider2D continues to work as a collision or trigger area however it will also be used by any Effector2D on the same GameObject.

Did you find this page useful? Please give it a rating: