Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

Collider.attachedRigidbody

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public Rigidbody attachedRigidbody;

Description

The rigidbody the collider is attached to.

Returns null if the collider is attached to no rigidbody.

Colliders are automatically connected to the rigidbody attached to the same game object or attached to any parent game object.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { // Lift the rigidbody attached to the collider. GetComponent<Collider>().attachedRigidbody.AddForce(0, 1, 0); } }

Did you find this page useful? Please give it a rating: