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Cloth.stretchingStiffness

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public float stretchingStiffness;

Description

Stretching stiffness of the cloth.

Must be greater than zero and smaller or equal to one.
In many cases, when you want a cloth to be more stiff, actually reducing the number of vertices will get you better results - and performance.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { GetComponent<Cloth>().stretchingStiffness = 1; } }

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