Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

CharacterController.skinWidth

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public float skinWidth;

Description

The character's collision skin width.

Specifies a skin around the character within which contacts will be generated by the physics engine. Use it to avoid numerical precision issues.

This is dependant on the scale of the world, but should be a small, positive non zero value.

Did you find this page useful? Please give it a rating: