Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

Camera.actualRenderingPath

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public RenderingPath actualRenderingPath;

Description

The rendering path that is currently being used (Read Only).

The actual rendering path might be different from the user-specified renderingPath if the underlying GPU/platform does not support the requested one, or some other situation causes a fallback (for example, if deferred rendering is not supported with orthographic projection cameras).

See Also: renderingPath, RenderingPath.

Did you find this page useful? Please give it a rating: