Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

AudioSource.UnPause

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public void UnPause();

Description

Unpause the paused playback of this AudioSource.

This function is similar to calling Play() on a paused AudioSource, except that it will not create a new playback voice if it is not currently paused.

This is also useful if you have paused one-shots and want to resume playback without creating a new playback voice for the attached AudioClip.

Did you find this page useful? Please give it a rating: