Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

Animator.bodyRotation

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public Quaternion bodyRotation;

Description

The rotation of the body center of mass.

The rotation is in worldspace. You should only set this value from within an OnAnimatorIK() function call.

Did you find this page useful? Please give it a rating: