Version: 2018.3 (switch to 2019.1)
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GameObjectRecorder.SaveToClip

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public void SaveToClip(AnimationClip clip);
public void SaveToClip(AnimationClip clip, float fps);

Parameters

clipDestination clip.
fpsThe frames per second for the clip.

Description

Saves the recorded animation into clip.

When no frames per second is given, the default is 60 FPS.

Note: in this method, the tangents are computed and a very light compression is done to remove the irrelevant keys.

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