Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

AnimatorStateMachine.RemoveStateMachine

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public void RemoveStateMachine(Animations.AnimatorStateMachine stateMachine);

Parameters

stateMachineThe state machine to remove.

Description

Utility function to remove a state machine from its parent state machine.

If the state machine is a sub asset of the parent state machine, it will be deleted. This function pushes an Undo operation.

Did you find this page useful? Please give it a rating: