Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

AnimatorStateMachine.RemoveStateMachine

public void RemoveStateMachine(Animations.AnimatorStateMachine stateMachine);

Parameters

stateMachineThe state machine to remove.

Description

Utility function to remove a state machine from its parent state machine.

If the state machine is a sub asset of the parent state machine, it will be deleted. This function pushes an Undo operation.

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