Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

WWW.GetAudioClipCompressed

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public AudioClip GetAudioClipCompressed();
public AudioClip GetAudioClipCompressed(bool threeD);
public AudioClip GetAudioClipCompressed(bool threeD, AudioType audioType);

Parameters

threeDUse this to specify whether the clip should be a 2D or 3D clip.
audioTypeThe AudioType of the content your downloading. If this is not set Unity will try to determine the type from URL.

Returns

AudioClip The returned AudioClip.

Description

Returns an AudioClip generated from the downloaded data that is compressed in memory (Read Only).

By default GetAudioClip will load the file into memory decompressed. This version will load the data compressed and decompress it as it plays. The data must be an audio clip in Ogg(Standalones), MP3(phones) or WAV.

Did you find this page useful? Please give it a rating: